Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 636 / 668 900
Coins 820 / 850 900
Coins 2 683 / 716 1000
Game on array 555 / 576 1100
Longest increasing subsequence 2 616 / 648 1100
Convolution 439 / 499 1200
Regular bracket sequence 475 / 498 1200
Faulty addition 341 / 370 1300
Weird bank 388 / 397 1300
Delete operation 391 / 463 1400
Palindromize 411 / 417 1400
Color ribbon 300 / 357 1400
Unique subsequences 358 / 393 1500
Unique subsequences 2 266 / 302 1500
Cow exhibition 225 / 268 1500
Knapsack 3 349 / 389 1600
Compressing array 223 / 247 1600
Regular bracket sequence 2 202 / 228 1600
Maximum path 3 187 / 212 1600
Concating substring 137 / 164 1600
Soil 144 / 171 1700
Stacking boxes 147 / 181 1700
String transformation 114 / 127 1800
Palindromic quadruple 96 / 123 1900
Finding teammates 54 / 56 1900